
You shouldn't have any problems, and if you do, please add an issue to the Github project C'est la vie.Įxporting a prefab in the Project Tab sort of works.

Sometimes the reimported FBX files don't find the right materials. Needs to use File.IO instead of AssetDatabase to truly work at runtime. Only exports one UV map, not a AO UV 2 map. Textures only support PBR Unity 5 shaders.

Can not include height maps, for example. Objects will also export their scale correctly (thanks on Github).įBX format will only recognize diffuse maps and normal maps when exporting.

Objects will export their rotation correctly throughout the hierarchy (thanks on Github). It was written for the Unity asset Building Crafter ( ) which allows anyone using Unity to create buildings right in Unity without any modeling experience.Ĭan export any GameObject into FBX format.Įxports texture references into the FBX file.Ĭan make a copy of all materials and link them to newly minted FBX file.Ĭan make a copy of all textures and link them to newly create materials.Įxport very deeply hierarchical Game Objects with just a few clicks. Contact: Unity FBX Exporter is a simple FBX writer designed to export static objects from Unity into the FBX format, preserving the materials, game object hierarchy and textures attached.
